Aegisport (Kahar)
Aegisport, the effective mouth of the Fastheld River as far as
those who dwell within the confines of the massive wall are
concerned, is home to the riverside township where Talus Kahar XIV
was born more than three decades ago. The port town, with its
modest warehouse district and wharfs, has been a Kahar family
stronghold since it was founded on the site of one of the most
decisive battles in the Wildling War.
It was on this site, on the hills north of the river, that the
first Kahar Emperor finally cornered and defeated the Wildling
warriors who decimated the Fastheld forces at the Valley of
Blades. Eventually, when the war ended, Talus Kahar I returned to
found Aegisport in his noble family's name.
Aegisview (Kahar)
Aegisview, city of industry and commerce, was once the provincial
capital of the now-defunct Vozhd dominions. Straddling three trade
routes at the Aegis' major eastern gate, rolling hillocks and
loamy plains give way to dense urban quarters and a skyline
populated by brick smokestacks.
Hundreds of stone chalets dot the rural lowlands, centered amid
the great farm-estates of the landed gentry. The Eastwatch canal,
a broad, glittering waterway, feeds surrounding fields with
irrigable water and descends into the very heart of the city
itself. Narrow cobblestone streets coil through the cramped city
districts, yet inevitably lead to the expansive central square:
the living heart of Aegisview.
Apple Village (Freelander)
A little group of houses nestles in the sheltered center of the
valley. Clustered around the main street they number no more than
two dozen. Each and every one is cared for, the mud-and-timber
structure whitewashed into brightness and painted with gay trim.
Golden straw thatches each home, and wooden shutters bar them from
the casual voyeur.
Some of the little yards in front of the houses are fenced to hold
in the clucking forms of brown poultry; all have small plots of
vegetables and many bear flowers as well.
The houses cluster thickest around a small central market square;
other buildings front on the square as well, and activity is often
thick there with human and livestock both cluttering the clear air
with the noise of business.
East Leg (Lomasa)
he riverside town of East Leg, founded two centuries ago by
Yontalas Lomasa, has over time become a popular settlement area
for those who have served in some capacity within the Emperor's
Blades until they became too old to ride, patrol or defend against
threats within and without.
Old horsemen and bladesmen can often be found in the Clanging Gong
Tavern, telling stories of their adventures in the Emperor's
service. The township hugs the northern shore of the Fastheld
River, and a busy dock juts out into the jade green waters.
Eastwatch (Kahar)
A chaotic maze of muddy cobblestone pathways and wooden
storefronts form the Cardo, Eastwatch's infamous subground
marketplace. Reclaimed from slavers during the reign of Talus
Kahar II, the ancient casbah grew in the shadow of Eastwatch's
stone dikes; along the the yawning grottos betwixt those mighty
walls. Merchants ply reed baskets of pungent spices in the
ivy-choked passageways, the sky barely visible through the
tegument awnings. The aroma of spice is nearly suffocating;
permeating every crevice of the market streets.
Elkmont (Lomasa)
Fanghill (Zahir)
The town of Fanghill was settled nearly seven hundred years ago by
Avram Zahir, the father of Gavor Zahir and grandfather of Goram
Zahir. Avram Zahir oversaw the construction of the bleak fortress
known as Fanghill Keep, and it was that castle that Goram Zahir
inherited when he rose to prominence in service of Emperor Talus
Kahar I.
But Fanghill fell into ignominy and shame throughout the realm
when Goram Zahir betrayed the Emperor and hundreds of Bladesmen to
a Wildling ambush along the Fastheld River.
These days, the township and keep are ruled by a dour and
merciless man known as Zolor Zahir, who is suspected to have links
to gambling and other vices in the Shadow District. It is also
well known that his only legitimate son and heir, Zolde Zahir,
died after being trampled by a royal Mikin's horse while in
service to the Emperor's Blades.
Hawk’s Aerie (Nillu)
The sprawling township of Hawk's Aerie is one of the plushest,
wealthiest and most politically important settlements in the realm
of Fastheld, poised as it is at the fork of River Road and the
Imperial Thoroughfare, with control over the economically vital
Fastheld Wharfs and the strategically critical access point of the
bridge that spans the Fastheld River to Aegis Road.
Founded five centuries ago by Edran Nillu, the bustling riverport
town has been a primary source of that noble house's cache with
the throne on Caryas Hill and the guilds of the Market District,
and has enabled the Nillus to establish themselves as an economic
powerhouse.
The streets are kept clean of garbage and filthy peasants as much
as possible. The elegant stone and wood buildings are kept in fine
repair. It is rumored that the ravens of Hawk's Aerie get their
talons polished, morning and night.
Hedgehem (Zahir)
Slender spires of verdant green harvest pines flank Zahir Road as
it straightens from its loops, bends, dips and twists long enough
to meet up with Hedgehem Road, at a crossroads village that has
helped fuel the legend of the House of Serpents over the
centuries.
The buildings at Hedgehem Crossroads are constructed of smoky gray
stone and roofed with shardwood slates, and most of the structures
stand one-storey tall - the exception being the Nest, a two-storey
tavern and inn catering to the tradesmen and vassals who pass
through. Other buildings include Yalkul's Market, the Hedgehem
Constabulary, a temple of the Church of True Light, and a smithy.
Lightholder Crossroads (Imperial Seat)
A small village has sprouted on the edge of the Lightholder River
where the cobblestone roads from Fastheld's other prominent
districts intersect, in the shadow of Caryas Hill and the majestic
gray silhouette of Fastheld Keep - the seat of power for the
entire realm.
Sutlers, traveling performers and other small-time merchants ply
their trades along this main crossroads - competing for space with
carriages hauling passengers, couriers rushing important
communiqués from one district to another, and the soldiers of the
Emperor's Blades who regularly patrol the area.
On the northwest corner of the intersection, next to the road that
twists north toward Lightholder Bridge and the palace, sits a
large tavern and inn where weary travelers can refresh themselves.
Light’s Reach (Mikin)
Marble Grove (Kahar)
Centered around a silvery lake, the township of Marble Grove has
grown amid the tall biinwood masts that blanket the undulating
hills of the east. Multistoried stone-and-thatch cottages encircle
the town's central crossroads, cool and shaded under the treetops.
High above, banners of Kahar blue shudder in the breeze, seconded
by the gray banners of the House Nillu - the masters of the
township. To the north and south, great snowy mountains rise above
the foliage, and the din of lumberyards can be heard through the
forest thick.
Nillu’s Lode (Nillu)
Founded in the year 127 by House patriarch Hisam Nillu, the site
of Nillu's Lode was chosen because of its convenient proximity to
lands rich with deposits of gemstones, valuable ores and masonry
stone.
All those years ago, this land in a bowl valley below a series of
high hilly ridges was shrouded in dense thickets and verdant
forests. But the industrious vassals of House Nillu leveled the
forests and used the lumber to build many of the
utilitarian-looking structures that form the center of town and
the surrounding homes and estates.
Northwatch (Zahir)
Road’s End (Imperial Watch)
The gray stone face of the Aegis looms over a town that has grown
where the road ends and the great wall begins. The scattered
buildings that formed the foundation of the community were built
by the armies of Talus Kahar I when construction of the Aegis
began after the Wildling War.
Taverns, mercantiles, temples and homesteads have sprung up over
the years, providing sustenance and recreation for the Bladesmen
who stand upon the wall, and shelter for the multitudes who visit
the Aegis or simply wish to dwell near it. The town's location has
led to a quirk due to the geography: Its residents never see a
sunset, and twilight begins soon after midday.
Oddly enough, the town never officially has been named. Those who
live in the town call it Road's End. Those who walk the Aegis call
it Downtown.
Seamel Valley (Seamel)
Silkfield (Seamel)
The main track of the Seamel Road intersects the wide, wagon
wheel-rutted Silkfield Road at this crossroads commons that has
been home to the hard-working fieldmasters and horsetamers of
House Seamel for at least six centuries.
Buildings clustered around the crossroads include a True Light
temple, a smithy's shop, a general mercantile, the Sprouting Keg
tavern, and the local constabulary - where Silkfield's
noble-designate serves as magistrate and dispute arbitrator.
Southwatch (Mikin)
Southwatch is a busy town nearly big enough to be named a city,
with stone and sod shops lining its beaten-dirt streets.
Surrounded by a long low wall, it has long since recovered from
the Storming of 321, when a horde of dark creatures climbed the
nearby Stanchion Falls and overran it save for the seven towers.
Now commerce takes place in a lively bustle, fuelled by the
presence of rivermen, patrolling Blades, and nobles seeking to
hunt the rich grasslands nearby. The heart of Southwatch is
Southwatch Tower, a monolithic structure in the centre of the
city; six more towers are also set into the surrounding wall.
Sweetwater Fields (Nillu)
The pioneering town of Sweetwater Fields, young and rather
exuberantly constructed from native materials and imported
quarried stone, grows on this relatively flat grassy sward along
Market Road, on the north shore of the Fastheld River. The
cobblestone road built through the settlement is made from paving
stones delivered from Nillu's Lode.
Wedgecrest (Mikin)
The town of Wedgecrest sits on the northern height of a cliff
overlooking Fastheld Gorge, through which the river passes as it
arcs around a tall knob of granite called Night's Bane - a
smooth-sloped hill that exceeds the cliff by about thirty feet,
imbued with flecks of minerals that glimmer under the light of the
sun, moons or stars.
Wedgecrest was first settled three centuries ago, founded by
Trastar Mikin, and the town seems to have all the earmarks of a
Mikin borough: The architecture is all straight lines and sharp
angles, somber and devoid of decoration, and where nature has
sought to deprive Wedgecrest of amenities, Wedgecrest has cowed or
outright brutalized nature into submission.
Although a fine defensible position for the town, the cliff made
it an unlikely port town, which threatened Wedgecrest's economic
prospects. So Trastar Mikin leveled a fairly large chunk of the
Wallwatch Wood for lumber used to build a series of angled
walkways down the face of the cliff to the piers known as
Wedgeport.
Westwatch (Lomasa)
Wildling Reach (Zahir)
Navigating the village is a careful affair, best done by rowboat
for those unsure of foot. Narrow planks range high over the swamp,
set from the doorway of one house to another; each stilted home
has a trapdoor also, which descends by way of a ladder to a
floating platform below each home as well. Many boats are
clustered around, both wooden rowboats and the high-riding woven
marshboats unique to these folk.
The houses are set in a random cluster above the deepest part of
the central most pond of this marshy area. Safe as can be from any
swamp- or forest-dwellers they stand on their tall tree trunks
over deep water, a cluster of shops settled atop a common platform
in the center. Made of smoothed boards chinked with mud and
shingled with wood, they gracefully gray with age under a cover of
marsh moss.