The verdict of the world is conclusive.

   

Chiaroscuro has a theme to maintain. One of the many ways we accomplish this is by establishing a naming convention for characters depending on what House they hail from, or what race they belong to. Non-adherence to these conventions may be the only reason your character gets rejected on Chiaroscuro, so be sure you try to follow them to the best of your ability!

 
 


HOUSE KAHAR
First names in House Kahar tend to be four or five letters long, usually one syllable - but sometimes two or more (Talus Kahar, for example) - and often with an 'ess' sound within the name. Examples: Talus, Syke, Shalis.



HOUSE LOMASA
First names in House Lomasa tend to be six or seven letters long, usually two syllables, commonly featuring the sounds 'or', 'an' and 'ar' within the name. Examples: Hartnek, Yortag, Ganlama.



HOUSE MIKIN
First names in House Mikin tend to be four or five letters long, usually one or two syllables, commonly featuring the sounds 'ell' or 'al' within the name. Examples: Gell, Orell, Alieron.



HOUSE NILLU
First names in House Nillu tend to be three or four letters long, usually two syllables, commonly featuring the sounds 'ah', 'ab', 'or' and 'on' within the name. Examples: Abal, Arol, Edron.



HOUSE SEAMEL
First names in House Seamel tend to be five or six letters long, usually two syllables, commonly featuring the sounds 'freh', 'muh' and 'juh' within the name. Examples: Freia, Jafron, Mullis.



HOUSE ZAHIR
First names in House Zahir tend to be four or five letters long, usually two syllables, commonly featuring the sounds 'ay' or 'ol' or 'or' within the name. Examples: Aiden, Zolor, Goram.



MERCHANTS, FREELANDERS AND VASSALS
First names of merchants, freelanders and vassals are fairly unrestricted (naturally, we don't want Rand, Frodo, Bilbo or Garion - or any other character name from an established work of fantasy), although their last names tend to reflect objects found in nature. Example: Solas Creek, Andrea Wind.

 
       
 

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