Chiaroscuro crafting uses Marson's
System 4.0 virtual object system, the evolution of a system that
got its start on OtherSpace. To
reduce database clutter and the proliferation of real objects
within the game, System 4.0 uses a collection of real objects as
modifiable templates for virtual objects that are stored as
attributes on character objects and in rooms.
The outcome of a crafting attempt is swift, but it deducts from a
bank of minutes each player collects while online and
in-character. Players can bank as much as 1,440 minutes (or 24
hours) for crafting at any given time. Extra minutes can be
acquired through random handouts by the staff to players who are
online and in-character, or through a command that allows one
character to transfer minutes to another.
Each craft-able object requires anywhere from a half hour to a
full day's worth of minutes. It might not take more than a half
hour to accomplish a simple task, but building something fairly
complex could take 1,440 minutes from a player's minutes bank.
However, it wouldn't take 1,440 actual minutes to see the gold
mine up and running. The object's creation is rapid.
This obviously requires some suspension of disbelief within the
context of the game. We choose to assume that, while it would
certainly take longer than an instant to build that mine, it is
certainly conceivable that during those hours and days when a
player is offline, their character could have been working on this
project.
Our goal is to keep the crafting system fairly simple from an
interface perspective, limiting the creation of objects through
the use of a single command:
+craft <object name>
So, for example, +craft anae stork,
if entered while armed with a bow and arrow in an area with an
anae stork habitat, could yield an anae stork for butchering. To
butcher the anae stork, a player would type +craft anae stork
meat.
The result would be meat, plus the byproducts such as feathers,
bones and organs. Be sure you have the appropriate skills,
sufficient time, and the right tools and components to craft
properly. The system will prompt when you need tools and
components.
Some items, including different types of weapons, jewelry and
armor can be personalized through the use of engraving or
embroidering. We aim to keep this simple as well, with the
following command:
+engrave <item>=<engraved message>
What can be engraved is limited within the system based on the
number of characters an object can hold. Expect small objects to
have tiny engravings, while a large chest might have a relatively
long message engraved on it.
Once players bag a mankiller bear or build an exquisitely crafted
chest, they can make money off it in the following ways:
o Sell items to NPC shopkeepers
throughout Fastheld. Players make money based on the default value
of the item, but the objects are effectively destroyed.
o Sell items directly to other
players. (We prefer this, as it encourages interactive roleplaying
too.)
o Put items up for bid with an NPC
auctioneer in the Market District. Items are placed with the
shopkeeper for a 12-hour bidding period. Other players make bids.
If no one bids, the auctioneer buys the item at a cut rate. When
the auction ends, the crafter gets paid.
On Chiaroscuro with our robust crafting system, players can do
everything from tilling the land to raise crops and cattle to
quarrying for marble to manufacturing tools, weapons, armor and
clothing.
To check out what items can be crafted, type
+craft/list, then +craft/list
<category>.
Type +consider <item> to see what’s
needed to make an item.
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How It Works
Certain objects can be
crafted if you've got the proper equipment, skill, components,
craftlevel points, and crafting minutes. It's possible to craft
steel plate armor even if you lack the armorsmith skill, but the
quality's liable to be suspect.
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The Commands
+craft <item>: This makes an item if
you've got the components, equipment, crafting minutes and
adequate craftlevel to accomplish it. Making an item of at least
Good quality will increase your craftlevel.
+improve <item>: It costs crafting
minutes, but allows you to make an item's quality level higher.
+inv: Shows what's in your inventory.
+get <item>: Picks up an item.
+drop <item>: Drops an item.
+consume <item>: Eat or drink a
crafted food/beverage to regain energy.
+give <item>=<player>: Gives an item
to someone else.
+dump <item>: Destroys an item.
+craft/desc <item>: This costs 10,000
crafting minutes, but allows you to totally customize an item's
description.
NOTE: Changing the
description doesn't change its functionality. Your ODF 50 sword
will still be ODF 50, even if you describe it as something more
powerful.
+craft/name <item>: This costs 10,000
crafting minutes, but allows you to give a custom name to an item.
So, if you want to call your sword by a special name, you can.
+experts: Updated daily, this brings
up a list of crafters according to their expertise as either
Novices, Journeymen, Professionals, Experts or Adepts. Higher
levels of crafting ability add modifiers that can improve the
quality of the objects you make. Ranking can degrade over time due
to character inactivity