Through the
Light came salvation: The divine force reached out across the
Empire and accepted all but those tainted by Shadow. For those few
it offered nothing by oblivion, casting out of the darkness of the
realm and forcing evil to shy away from the argent dawn it cast
across the lands.
Through the
Shadow came strength: The Arcane was a wild and chaotic thing
to be tamed, yet also to be feared. Vast feats of amazing skill
and power were there to be taken by those who had been born with
the dark taint, yet with that power came a risk; a risk both of
corruption from within, and death from without.
For six hundred
years, the Church of True Light and the People of
Fastheld worked tireless to root out the Shadow and praise the
Light, fearing the cataclysm that the Church foretold of if they
did not remain vigilant. But the Light can blind far greater than
any darkness...
The Church was
corrupt; her soldiers zealots and her priests heretics to their
own faith. While they persecuted anyone suspected of being under
the influence of the Shadow, be they innocent or not, they wrapped
themselves in a blanket of paranoia and armored might. Where once
the Church brought inspiration and hope, now only fear and
devastation remained in their wake.
Beyond the great
Aegis wall of the Empire of Fastheld, powers beyond Church's
control sought to undo all that, however. The great dragons
Val'sharax and Kalath'aria bore the distortion of the
Church naked for all to see. Those that dwelled in the wild lands
beyond Fastheld's reach lived as proof that Shadow may be a force
of evil, but evil in and of itself. Centuries of deception and
shadowy deals were revealed to all, and under the weight of it's
own corruption the Church of True Light fragmented, removed
forever from Fastheld's future destiny.
The Light of
Truth shone, and burned away even those who proclaimed to follow
it.
Bearing witness
to this truth, the Emperor Zolor Zahir and the Prince Serath Kahar
put aside traditional conflicts and worked together to end the
established persecution of those citizens who harbored such taint
- but not without restraint. Those who would seek to wield magic
would have to have themselves marked for all to see and know to
curb any potential for evil. Those who would seek to practice the
darker arts as an unknown would face only death.
A new military
has been ushered in; an old one replaced in turn. The tide of
sexism once prevalent within the Empire is being pushed back as
women are finally permitted into the Imperial Watch, and accepted
as able Knights, Rangers, and Warriors. Tasked with protecting
their own holdings, the powerful Noble Houses have begun to
constructed Orders of Knights to defend the realm.
Meanwhile, forces
beyond the Empire have begun to stir. The dwarf-like Halaghi,
dwellers of the Dragonspine Mountains far to the north, have begun
to gear for war. The Moss Men of the Weeping Stones Islands look
to the oceans, wondering what rests beyond the horizon. Dragons
rule the Wildlands, while dark powers gather behind the walls of
Ebonhold.
Magic has
returned to Fastheld, and may yet save it again.
Online since 2003, Chiaroscuro is a text-based original-fantasy
interactive saga in which participants from around the world
become central characters in an evolving story that reacts to
chains of cause and effect.
Players can take on roles as politically powerful Nobles,
adventurous Freelanders, stout Halaghi, and reflective Moss Men,
adventuring across a vast city state and beyond as they interact
and weave their own personal stories amidst the storylines driven
by the staff.
The action takes
place primarily in the walled city-state of Fastheld, a feudal
realm divided into several districts that's ruled by Emperor Zolor
Zahir I and six noble houses. But we've also got the Weeping
Stones Islands, home of the pantheon-worshipping Moss Men, and the
mountain cities of Halagh with their gadget-loving Halaghi
denizens.
The ongoing
storylines within Chiaroscuro are driven more by player
interactions than admin-crafted story arcs. Although we still run
occasional staff plots, much more day-to-day activity is in the
hands of the normal players.
The
folks who run the game are led by Wes Platt, a former professional
journalist turned online storyteller, who also happens to be the
creator of
OtherSpace and
Necromundus, to name but a few pursuits.
Now, as Chiaroscuro
prepares for its fourth year, it continues on with new changes and
a much wider scope of creativity!